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- #ifndef __LASER_HPP_
- #define __LASER_HPP_
- #include "objects.hpp"
-
- class laser : public game_object
- {
- short h,l_x,
- signal, // signal generated when laser hits a person
- on_signal, // recieved signal that turns on the laser
- off_signal;
- unsigned char color,hit_color,damage,on,max_speed;
- signed char l_xvel,l_xaccel;
- public :
- laser(long X, long Y);
- laser(FILE *fp, unsigned char *state_remap);
- virtual int size() { return game_object::size()+5*2+7*1; }
- virtual void recieve_signal(long signal);
- virtual game_objects type() { return O_laser; }
- virtual ifield *make_fields(int ystart, ifield *Next);
- virtual void gather_input(input_manager *inm);
- virtual void save(FILE *fp);
- virtual int decide();
- virtual void draw();
- } ;
-
-
- #endif
-
-
-